And now for that little something extra I pomised last week: if you have a dark age village, you naturally need a big freaking church to raid or to defend (not to mention pray in). So here it is.
The design is more or less copied from the one seen on Lard Island News, but as I had to estimate the measurements from the pictures I think mine came out a little too big. The design posed a couple of interesting challenges – especially the apse with its semi-circle and semi-conical roof took some thinking before I came up with the solutions. Coming up with the solutions to problems like these is half the fun with these projects though!
I experimented a bit with some selected washing on the plaster to get a better "depth" on the model, and I really like the effect. I'm not sure how much it shows on the photos though. I think I will go back and do some washing on the other buildings as well.
The main roof lifts off, to get access to the inside of the building.
A simple dirt floor – this ain't no cathedral.
Unwelcome guests ...
The door is not scratch-built but a resin piece from Antenociti's Workshop. It may be a bit anachronistic, but there you go.
It's a fun coincidence that my good gaming buddy Dalauppror and I both started building our churches at roughly the same time, unaware of each other's projects. His is much more impressive though – go check it out if you haven't already!
Of course, when I'd just about finished this church I came upon another design which I think possibly may be a bit more historically correct – I don't know for sure. Maybe I need to build me another church some day just to be certain ...
Now, all that's left are some peasants to populate the village, and maybe a priest or some monks for the church.
Thanks for reading, have a great week everyone!